Rabu, 01 Maret 2017

Download Cloth Simulation for Computer Graphics (Synthesis Lectures on Visual Computing: Computer Graphics, A), by Tuur Stuyck

Download Cloth Simulation for Computer Graphics (Synthesis Lectures on Visual Computing: Computer Graphics, A), by Tuur Stuyck

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Cloth Simulation for Computer Graphics (Synthesis Lectures on Visual Computing: Computer Graphics, A), by Tuur Stuyck

Cloth Simulation for Computer Graphics (Synthesis Lectures on Visual Computing: Computer Graphics, A), by Tuur Stuyck


Cloth Simulation for Computer Graphics (Synthesis Lectures on Visual Computing: Computer Graphics, A), by Tuur Stuyck


Download Cloth Simulation for Computer Graphics (Synthesis Lectures on Visual Computing: Computer Graphics, A), by Tuur Stuyck

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Cloth Simulation for Computer Graphics (Synthesis Lectures on Visual Computing: Computer Graphics, A), by Tuur Stuyck

About the Author

Tuur Stuyck started working with computer graphics as early as 2006. He created several computer-animated short stories that were selected by international film festivals and won a number of prizes at national youth film festivals. He later became a jury member for the MakingMovies and Kunstbende youth film festivals. In addition to working on his own short movies during his high school and university years, Tuur also worked summer jobs at Cyborn Animation Studios in Antwerp, Belgium. In 2008, he started his Bachelor's degree in engineering at KU Leuven, where he majored in Computer Science and minored in Electrical Engineering and graduated cum laude in 2011. In 2013, Tuur graduated magna cum laude with a Master's degree in Mathematical Engineering from KU Leuven. He obtained his Ph.D. in the Computer Graphics Research Group under the supervision of Prof. Dr. ir. Philip Dutré in 2017. During his Ph.D. research, he was awarded second place in the 2016 ACM SIGGRAPH research competition for his work on art directable simulations. Tuur also collaborated with Adobe Research working on natural media simulation. Additionally, Stuyck interned twice at Pixar Animation Studios researching art-directed cloth simulations for feature film production. After graduating, he joined Pixar as a Postdoctoral Research Scientist. He currently works as a Postdoctoral Research Scientist at Facebook Reality Labs (previously known as Oculus Research).

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Product details

Series: Synthesis Lectures on Visual Computing: Computer Graphics, A

Paperback: 121 pages

Publisher: Morgan & Claypool (August 24, 2018)

Language: English

ISBN-10: 1681734117

ISBN-13: 978-1681734118

Product Dimensions:

7.5 x 0.3 x 9.2 inches

Shipping Weight: 8.3 ounces (View shipping rates and policies)

Average Customer Review:

5.0 out of 5 stars

2 customer reviews

Amazon Best Sellers Rank:

#608,115 in Books (See Top 100 in Books)

Really short and efficient explanation about cloth simulation. I love reading it!

The book is a very comprehensive introduction of cloth simulation - the author used lots of vivid images, graphics, charts, and visual demos to help the reading. Even if you don't want to solve the complicated math equations in between, you could still have a good holistic understanding of these theories.Besides, there are lots of good quotes you can learn out of it :) really good read even for someone who is completely not in the CG field, like me :P

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